| Package | org.papervision3d.materials |
| Class | public class BitmapMaterial |
| Inheritance | BitmapMaterial MaterialObject3D flash.events.EventDispatcher |
| Implements | IFaceDrawer |
| Subclasses | BitmapAssetMaterial, BitmapColorMaterial, BitmapFileMaterial, BitmapWireframeMaterial, InteractiveBitmapMaterial, MovieMaterial |
| Property | Defined by | ||
|---|---|---|---|
| AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | ||
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
| heightOffset : Number = 0 | BitmapMaterial | ||
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | invisible : Boolean
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
| MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | ||
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | needsFaceNormals : Boolean = false
Defines if face normals need to be rotated for this material.
| MaterialObject3D | |
![]() | oneSide : Boolean
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | scene : SceneObject3D
The scene where the object belongs.
| MaterialObject3D | |
![]() | smooth : Boolean
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
| texture : *
A texture object.
| BitmapMaterial | ||
| uvMatrices : Dictionary | BitmapMaterial | ||
| widthOffset : Number = 0 | BitmapMaterial | ||
| Property | Defined by | ||
|---|---|---|---|
| _localMatrix : Matrix [static]
| BitmapMaterial | ||
| _texture : * | BitmapMaterial | ||
| _triMatrix : Matrix [static]
| BitmapMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
BitmapMaterial(asset:*, initObject:Object = null)
The BitmapMaterial class creates a texture from a BitmapData object.
| BitmapMaterial | ||
|
Creates a copy of the material.
| BitmapMaterial | ||
|
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | ||
|
correctBitmap(bitmap:BitmapData, dispose:Boolean):BitmapData
| BitmapMaterial | ||
|
drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):int
drawFace3D
| BitmapMaterial | ||
|
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | ||
|
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
|
createBitmap(asset:*):BitmapData
| BitmapMaterial | ||
|
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial | ||
| AUTO_MIP_MAPPING | property |
public static var AUTO_MIP_MAPPING:Boolean = falseIndicates if mip mapping is forced.
| heightOffset | property |
public var heightOffset:Number = 0
| _localMatrix | property |
protected static var _localMatrix:Matrix
| MIP_MAP_DEPTH | property |
public static var MIP_MAP_DEPTH:Number = 8Levels of mip mapping to force.
| _texture | property |
protected var _texture:*
| texture | property |
texture:* [read-write]A texture object.
Implementation public function get texture():*
public function set texture(value:*):void
| _triMatrix | property |
protected static var _triMatrix:Matrix
| uvMatrices | property |
public var uvMatrices:Dictionary
| widthOffset | property |
public var widthOffset:Number = 0
| BitmapMaterial | () | constructor |
public function BitmapMaterial(asset:*, initObject:Object = null)The BitmapMaterial class creates a texture from a BitmapData object.
Parametersasset:* — A BitmapData object.
|
|
initObject:Object (default = null) — [optional] - An object that contains additional properties with which to populate the newly created material.
|
| clone | () | method |
public override function clone():MaterialObject3DCreates a copy of the material.
ReturnsMaterialObject3D —
A newly created material that contains the same properties.
|
| copy | () | method |
public override function copy(material:MaterialObject3D):voidCopies the properties of a material.
Parametersmaterial:MaterialObject3D — Material to copy from.
|
| correctBitmap | () | method |
public function correctBitmap(bitmap:BitmapData, dispose:Boolean):BitmapDataParameters
bitmap:BitmapData |
|
dispose:Boolean |
BitmapData |
| createBitmap | () | method |
protected function createBitmap(asset:*):BitmapDataParameters
asset:* |
BitmapData |
| drawFace3D | () | method |
public override function drawFace3D(instance:DisplayObject3D, face3D:Face3D, graphics:Graphics, v0:Vertex2D, v1:Vertex2D, v2:Vertex2D):intdrawFace3D
Parametersinstance:DisplayObject3D |
|
face3D:Face3D |
|
graphics:Graphics |
|
v0:Vertex2D |
|
v1:Vertex2D |
|
v2:Vertex2D |
int |
| extendBitmapEdges | () | method |
protected function extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):voidParameters
bmp:BitmapData |
|
originalWidth:Number |
|
originalHeight:Number |
| toString | () | method |
public override function toString():StringReturns a string value representing the material properties in the specified BitmapMaterial object.
ReturnsString — A string.
|
| transformUV | () | method |
public function transformUV(face3D:Face3D, instance:DisplayObject3D = null):MatrixApplies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
Parametersface3D:Face3D |
|
instance:DisplayObject3D (default = null) |
Matrix |